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下記はMicrosoft 98-374試験問題集は実際の試験問題のバージョンの一部です。 MTA 98-374問題集 は実際の試験問題バージョンには153問になります。すべての実際の試験問題は、勉強者が最初の試みで成功することを保証できます。98-374問題集の実際の試験問題でMicrosoft試験に不合格になった場合、全額で支払い手数料の払い戻しを受けられます。実際の試験問題をトレーニングしたいでしょうか? では、トレーニングしましょう!

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問題#1

What are the main stages of a finite state machine?


A. Option A
B. Option B
C. Option C
D. Option D

Explanation:
http://www.gamedev.net/page/resources/_/technical/general-programming/finite-state-machines-and-regular-expressions-r3176

問題#2

You need to implement a Direct3D-based rendering system for a 3D game.
Which method is called to create a Direct3D object in your application?

A. CreateDevice()
B. GetAdapterDisplayMode()
C. Direct3DCreate9()
D. GetAdapterIdentifier()

Explanation:
http://msdn.microsoft.com/en-us/library/windows/apps/hh465149.aspx

問題#3

You want to create the world matrix for a single mesh that will be rendered with transformations.
In Direct3D, which transformation should come last in the world calculation to properly transform the mesh in the scene?

A. Rotation
B. Perspective
C. Transform
D. Scaling
E. Translation

Explanation:
http://msdn.microsoft.com/en-us/library/bb203933.aspx

問題#4

In game programming, delta-time is:

A. The time between when an app starts and the current frame.
B. The required frames per second (FPS) for the app.
C. The time when the operating system's clock time was captured inside the app.
D. The time in between two frames.

Explanation:
http://msdn.microsoft.com/en-us/library/bb975644(v=xnagamestudio.31).aspx

問題#5

What type of special effect is a feature of Phong shading?

A. Specularity
B. Shadows
C. Texture mapping
D. Colors

Explanation:
https://www.packtpub.com/article/introduction-hlsl-3d-graphics-xna-game-studio-40

試験コード: 98-374問題数量: 153 Q&As更新時間:  2015-03-26

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